I love
baseball. It is a game of tradition and history, and I love that, too. But
sometimes I think maybe it relies too
much on tradition, and managers make decisions informed more by what their
habits are than by what the optimal approach is. Pitching arrangements are one
of these things. So I’ve thought a little bit about how franchises might
improve the way they handle pitching. Here’s the model, and then I’ll discuss
it below.
[Note: I’m
sure someone else has come up with ideas similar to this in the past; I’ve
never read other research on this issue but I’m also not trying to claim this
is the first time an idea like this is being presented.]
Current
Model
12 total
pitchers (five starters, seven relievers)
Starters:
Expected to go ~6 innings/game (but as many innings as possible is ideal)
Relievers:
Expected to go ~3 innings/game
Each
starter pitches once every five games, and relievers pitch as needed (spreading
out the workload).
My
Proposed Model
12 total
pitchers (four long-range, four mid-range, four short-range)
Long-range:
Pitch three to four innings
Mid-range:
Pitch two to three innings
Short-range:
Pitch one to two innings
A
long-range guy will start each game, probably, but optimally pitch only three
innings (i.e., once or so through the opposing lineup). Then other guys step in
afterward. Let’s model a two-week span. Our pitchers are as follows:
LR1, LR2,
LR3, LR4; MR1, MR2, MR3, MR4; SR1, SR2, SR3, SR4
Day 1:
Inning: 1 2 3 4 5 6 7 8 9
Pitcher: LR1 LR1 LR1 LR2 LR2 LR2 MR1 MR1 SR1
Comments: We’ll assume that to start
everyone is on good rest.
Day 2:
Inning: 1 2 3 4 5 6 7 8 9 10
Pitcher: LR3 LR3 LR3 MR2 MR2 MR3 MR3 MR4 MR4 SR2
Comments: Note the extra
innings. Everyone’s pitching on full rest still. Also, let’s pretend MR4 gets
injured at this point—not enough for a DL stint, which would allow the team to
replace him on the roster, just enough that we don’t want to pitch him for a
while.
Day 3:
Inning: 1 2 3 4 5 6 7 8 9 10
Pitcher: LR4 LR4 LR4 LR4 MR1 MR1 SR3 SR3 SR4 SR4
Comments: Extra innings.
LR4 goes four innings, MR1 comes back on 2 days’ rest, SRs 3 and 4 pitch two
innings each.
Day 4: [Travel]
Day 5:
Inning: 1 2 3 4 5 6 7 8 9
Pitcher: LR1 LR1 LR1 LR1 LR2 MR2 MR2 SR1 SR1
Comments: LR1 pitched on
4 days’ rest, LR2 had a bad outing (also after 4 days’ rest), MR2 came in on 3
days’ rest, and SR1 came in on 4 days’ rest.
Day 6:
Inning: 1 2 3 4 5 6 7 8 9
Pitcher: LR3 LR3 LR3 MR3 MR3 MR3 SR2 SR2 SR3
Comments: LR3 pitches on
4 days’ rest, MR3 pitches on 4 days’ rest, SR2 pitches on 4 days’ rest, SR3
pitches on 3 days’ rest.
Day 7:
Inning: 1 2 3 4 5 6 7 8 9 10
Pitcher: LR4 LR4 LR4 MR1 MR1 MR2 SR4 SR4 SR1 SR2
Comments: LR4
pitches on 4 days’ rest, MR1 pitches on 4 days’ rest, MR2 pitches on 2 days’
rest, SR4 pitches on 4 days’ rest, SR1 pitches on 2 days’ rest, SR2 pitches on
1 days’ rest.
Day 8:
Inning: 1 2 3 4 5 6 7 8 9
Pitcher: LR1 LR1 LR2 LR2 LR2 LR2 MR3 SR3 SR3
Comments: LR1
pitches on 3 days’ rest, LR2 pitches on 3 days’ rest, MR3 pitches on 2 days’
rest, SR3 pitches on 2 days’ rest.
Day 9:
[Travel]
Day 10:
Inning: 1 2 3 4 5 6 7 8 9 10
Pitcher: LR3 LR3 LR3 LR3 MR4 MR4 MR4 SR2 SR2 SR1
Comments: LR3 pitches on
4 days’ rest, MR4 pitches on 8 days’ rest (back from his injury), SR2 pitches
on 3 days’ rest, SR1 pitches on 3 days’ rest.
Day 11:
Inning: 1 2 3 4 5 6 7 8 9 10
Pitcher: LR4 LR4 LR4 LR1 LR1 MR1 MR1 MR1 SR4 SR4
Comments: LR4
pitches on 4 days’ rest, LR1 pitches on 3 days’ rest, MR1 pitches on 4 days’
rest, SR4 pitches on 4 days’ rest.
Day 12:
Inning: 1 2 3 4 5 6 7 8 9
Pitcher: LR2 LR2 LR2 LR2 MR3 MR3 MR2 MR2 SR3
Comments: LR2
pitches on 4 days’ rest, MR3 pitches on 4 days’ rest, MR2 pitches on 5 days’
rest, SR3 pitches on 4 days’ rest.
Day 13:
[Travel]
Day 14:
Inning: 1 2 3 4 5 6 7 8 9
Pitcher: LR1 LR1 LR3 LR3 MR4 SR2 SR2 SR4 SR3
Comments: LR1 pitches on
3 days’ rest, LR3 pitches on 4 days’ rest, MR4 pitches on 4 days’ rest, SR2
pitches on 4 days’ rest, SR4 pitches on 3 days’ rest, SR3 pitches on 2 days’
rest.
*Note:
I’ve liberally sprinkled the above 2-week span with extra innings and included
some injuries, just to better replicate a high-stress stretch of baseball.
Upsides of
this system:
1) Most
lineups will see different pitchers every time around. Studies show that each
time through the lineup, pitchers fare worse on average. This should reduce or
eliminate that problem.
2) Roster
flexibility: This approach allows teams some flexibility in who they pitch and
when. They aren’t tied to a rotation, and are able to better exploit platoon
advantages. This also means opposing teams will be worse-positioned to predict
who they’ll face.
3) Better
workload distribution: The rotation system tends to leave relief pitchers
underused. At any given time, barring a lot of extra innings over a short time
or a long stretch without any travel days, most teams probably have several
relievers ready to go. Maximizing the number of fresh arms the opposing team
sees is generally preferable, so cycling in more pitchers should produce better
results long-term.
4) Cost
effectiveness: The most expensive pitchers in the game are the ace-quality
workhorses that throw complete games and sign massive contracts. Some of them
are worth it; some of them prove not to be. My system puts less strain on
pitchers, effectively lowering the bar for what’s considered above-replacement
level quality. You don’t need Justin Verlander to go seven or eight innings if
you anticipate getting only four innings out of your starting guy—someone like
Joe Saunders, maybe. The premium on the difference between a guy who can
reliably pitch three or four quality innings and a guy who can reliably pitch
seven or eight quality innings is huge, and teams using my system won’t have to
pay it.
5) Roster
restructuring: Suite to point four, above. My system, as presented above,
follows the 12-pitcher model most clubs use today. But as far as I know, there
is no rule stipulating 12 as a magic number. My system is designed to be a lot
more cost-effective, allowing teams to shift funds from their pitching staff to
position players. Having a utility man around is obviously indispensable, but
perhaps two extra outfielders AND two extra infielders would be unnecessary if
more money could be invested in position players that wouldn’t be candidates
for, say, replacement based on platoon matchups. That way, the number of
pitchers could expand to 13 or even 14—creating an even stronger staff.
Downsides
of this system:
1) Uneven
rest. While pitchers will pitch less, on average, they will pitch in more
uneven increments. Some people suggest that the rotation system creates a
rhythm that’s essential to starting pitchers’ functioning. I anticipate that
some pitchers would be unwilling to pitch under this system—specifically, those
who depend on ritualistic procedures to prepare for appearances. This problem
is not prohibitive, though. The pitchers in this system should be considered
comparable to “relievers” used today, who don’t usually have the benefit of
knowing whether they’ll be needed on a given day. Also, workloads are reduced,
so extended conditioning rituals should be less necessary for preparation.
2) Egos:
One of the most obvious issues with this system is that a lot of pitchers
simply wouldn’t want to pitch under it. The system relies on systematic changes
and short outings, so no archetypal starting pitcher would have a shot at a
complete game. Further, traditionally relied-upon stats like wins, saves, and
quality starts just wouldn’t work well with this system, and players seeking to
rack them up would probably be dissatisfied under my regime. Note a few things:
First, when I say “ego,” I don’t necessarily mean to criticize players as
self-interested. They need to look out for what makes them marketable and what
is best for their careers, and this system probably isn’t it. Second, wins and
saves are really dumb metrics in the first place. Overall, I think there’s a
strong argument that giving pitchers shorter pitching obligations would make
them more consistent and ‘better’ overall—some adventurous guys, especially the
sort of mid- and low-level starters that are perfect for this system, might
have a lot to gain from a lower ERA (and xFIP, and a better K/9, etc.).
Moral of
the story?
I think
there’s been a lot of evidence lately that pitching development is so
unreliable that the investments franchises make in pitching prospects might not
be profitable in the long-run. There’s so much mediocre pitching out there
available for cheap that adapting systems designed to maximize the benefit that
market can offer could give teams an edge. We all know shorter outings create
better average results; why not seek to maximize the number of short outings? I
think there’s something to be explored here, at the very least.
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